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Bernie DeKoven : ウィキペディア英語版
Bernie De Koven

Bernard Louis "Bernie" De Koven or DeKoven (born October 15, 1941)〔 is an American game designer, author, lecturer and fun theorist.〔Wilson, Douglas. "(Brutally Unfair Tactics Totally OK Now: On Self-Effacing Games and Unachievements )." ''Game Studies''. Vol.11, Iss.1. February 2011. 〕 He is most notable for his book ''The Well Played Game'', for his contributions to the New Games Foundation,〔Pearce, Celia; Tracy Fullerton; Janine Fron; and Jacquelyn Ford Morie. "Sustainable Play: Toward A New Games Movement For The Digital Age." ''Games and Culture''. Vol.2, No.3. Pp.261-278. July 2007. 〕 his pioneering work in computer game design,〔Thomsen, Michael. "(Review: The Smithsonian Celebrates Video Games - America's first art museum and The Art of Video Games )." IGN. 30 March 2012〕 and for his long-running web site, ''deepFUN.com''.〔
==Career==

In 1968, De Koven began work on his Interplay Curriculum for the School District of Philadelphia. The curriculum was published in 1971, and a second edition printed in 1974.〔De Koven, Bernie; Silberman, Melvin L. ed. "Junkyard Sports: Learning Through Creative Play." ''The Handbook of Experiential Learning''. John Wiley & Sons. 15 March 2007. ISBN 9780470117392〕
In 1971, De Koven and his family established The Games Preserve, a retreat center for the study of games and play located in Eastern Pennsylvania.〔Weldon, Laura Grace. "(Bernie DeKoven: Designing Deep Fun Into Games & Other Life Necessities )." ''Wired''. 15 February 2013.〕〔http://www.deepfun.com/fun/2010/06/the-games-preserve/〕
In 1975, De Koven first became involved with the New Games Foundation.〔〔De Koven, Bernie. "(Here's Bernie )." DeepFun.com. 2013.〕
In 1976, De Koven designed Playday on the Parkway for the city of Philadelphia - the culminating event in Philadelphia's Bicentennial celebration.〔〔Albright, John Brannon. "(Bell-Ringings, Fireworks, Parades Set for July 4 )." ''Lakeland Ledger''. 27 July 1976.〕
In 1978, De Koven authored ''The Well-Played Game'', which ''BYTE'' later called "wonderful ... a must for prospective game designers". In 1982, ''BYTE''s reviewer called his strategy game ''Ricochet'' (coauthored with Jeff Connelly〔DeKoven, Bernie. ''(Ricochet revealed )''. Deepfun.com. 3 March 2014.〕 and published by Automated Simulations) "easily the most original game I've seen this year ... a game-player's delight", and stated that it "expresses many of the ideals" of ''The Well-Played Game''. That year De Koven was interviewed by ''InfoWorld'' magazine concerning the future of computer gaming; he accurately predicted the advent of games using motion control similar to the Kinect, as well as app store and related game distribution systems, stating that networking "will greatly increase the availability of games. Instead of having to buy each game, users will be able to download more and more complex games as networks become more popular."
Katie Salen and Eric Zimmerman, in their 2003 game design textbook ''Rules of Play: Game Design Fundamentals'', extensively reference De Koven's ''The Well-Played Game''.
Christopher Noxon's interview of De Koven was featured in the 2006 book ''Rejuvenile''. His role as a professional "fun coach" is emphasized, as is De Koven's involvement with the New Games Movement of the mid-1970s, and his later work with the Esalen Institute in California.
De Koven has worked with major toy and game manufacturers to design and develop new products. Notably, he has partnered with LEGO on the development of their LEGO Game System. Additionally, De Koven has designed award-winning games for Ideal Toy Company, Children's Television Workshop, CBS Software and Mattel Toys.〔(【引用サイトリンク】url=http://www.otb-games.com/listmanager/berniebio.html )
In September 2011, De Koven was a keynote speaker at the 2011 Digital Games Research Association Conference ("Think Design Play"). His talk, "Playing Well Together," described some of the underlying principles of New Games and his book, ''The Well-Played Game''.〔
De Koven is a lifetime member of The Association for the Study of Play.〔〔"(TASP: The Association for the Study of Play - Past Annual Conferences )". Retrieved 21 September 2013.〕〔De Koven, Bernie. "The Ball." ''International Journal of Play''. Vol.1, Iss.3. Pp.332-335. 2012. 〕

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